Mitosis
DigiPen Institute of Technology • Jan. 2013 - May 2013
Our trailer for the 2013 DigiPen Student Showcase. The first part of the trailer is a little strange out of context - we were talking over it during the presentation.
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Mitosis is a 2D multiplayer deathmatch game in which players fight against one another as cells undergoing mitosis. Players have access to 3 abilities - the nucleus sword, protein bomb, and membrane tether. Battles last until 7 kills, and can take place across 3 unique arenas.
The initial concept for Mitosis was created with one goal in mind - a simple design with low scope that left room for extensibility and also allowed for deep, emergent gameplay between players of varying skill levels. We aimed to craft an experience that focused on local-multiplayer WOW! moments - we really wanted players to remember their incredible plays against their friends that they would then gloat about for weeks to come.
For Mitosis, I personally:
Mitosis was developed in strict ANSI C, utilizing a thin OpenGL wrapper that provided basic rendering capabilities. Development took place over the course of my second semester at DigiPen.
Mitosis was also the recipient of the Best Freshman Technology and Best Freshman Game awards at the 2013 DigiPen Student Game Awards!
You can download a copy of Mitosis here.
If you want to learn more about the game's development process you can send me an email below.
The initial concept for Mitosis was created with one goal in mind - a simple design with low scope that left room for extensibility and also allowed for deep, emergent gameplay between players of varying skill levels. We aimed to craft an experience that focused on local-multiplayer WOW! moments - we really wanted players to remember their incredible plays against their friends that they would then gloat about for weeks to come.
For Mitosis, I personally:
- Led design and collaboration between a 7 man team of design, programming, art and sound to create a cohesive quality product, owning the project from conceptualization to completion
- Pen and papered the initial concept, pitched my team on it, and wrote a design document that can be found here.
- Designed, programmed, and balanced player controller, including movement and combat mechanics .
- Enlisted an artist and two sound designers that would effectively realize a matching aesthetic to our gameplay.
- Playtested the game weekly, balancing values and fundamentally changing how certain mechanics work such as the membrane tether. Originally it was always connected to players as shown in the GDD, but after playtesting I realized it was gimmicky, and was better served as a projectile, thus drastically improving player fun and engagement.
- Recorded footage of play, and created a trailer with an accompanying talk to present at the Digipen Game Showcase.
Mitosis was developed in strict ANSI C, utilizing a thin OpenGL wrapper that provided basic rendering capabilities. Development took place over the course of my second semester at DigiPen.
Mitosis was also the recipient of the Best Freshman Technology and Best Freshman Game awards at the 2013 DigiPen Student Game Awards!
You can download a copy of Mitosis here.
If you want to learn more about the game's development process you can send me an email below.