Player Controllers, Camera Programming, Level Design, Enemy Design, anything and everything related to the core gameplay loop, I do and love.
SubRaySubRay is a 2D atmospheric exploration game in which the player takes control of an alien mining ship that has crash landed into an underwater alien planet.
Level Design
|
|
|
MitosisMitosis is a 2D multiplayer deathmatch game in which players fight against one another as cells undergoing mitosis. Local competitive couch play at its finest!
Player Controller
|
DischordDischord is a 3D Action/Adventure game that takes place in a collapsed robotic civilization driven by music and charges its player with piecing together the civilization’s lost narrative.
Player Controller
|
|
|
A Case Study: On Making Good Combat MechanicsThis is a research project in Unity intended to develop tools capable of reverse engineering deep fast-paced action mechanics.
|
Reverse Engineering Dark Souls' Controls: Frame by Frame Dark Souls is the industry leader for the 3D action/adventure genre and has already shown significant influence over the decisions of many game studios, beginning to form its own trend of "Souls-likes". I performed a comprehensive video analysis of the game's controls, showing input, and slowing down action frame by frame as I break it all down.
|
|
RunnerRunner is a 2D platformer where the running and jumping controls were designed to feel like running and jumping! The mechanics were designed in such a way where players' fingers are meant to alternate like feet on the keyboard where varying the tempo of your fingers control your in-game speed.
|
|
Current builds of unlisted projects are available upon request.